Companies will do anything to get their employees more involved. This isn’t necessarily a bad thing, though, and this is also where gamification comes in. After all, gamification could lead to people achieving their goals, whether that be in the workplace, in the classroom or wherever it might be.
With that said, while there are certainly plenty of pros for gamification, there are also some cons — and we will be going over some for both.
Pro: Engagement Is Increased
First and foremost, gamification helps with engagement — it increases it. Being engaged at the workplace, in the classroom or wherever it might be is a very important part of the process.
Con: Not All Experiences Are Thoughtful Enough
Or as some people put it, gamification is sometimes ham-fisted. Points are awarded for literally everything, and in general, the experience isn’t thoughtful enough. This might be okay in the beginning but can certainly lead to another con on this list (people stop playing), which we will tackle later.
All in all, assigning points and badges to everything isn’t exactly the most efficient way to go about things.
Pro: Enthusiasm/Morale Can Go Up
This is a big one, folks. More enthusiasm can lead to great work being done, and isn’t that what it’s all about?
Con: People Stop Playing
This is huge. If people stop playing, then the gamified experience is over — well, for the people who stop playing. Then, things can just go back to normal, which could be a good or bad thing.
Nonetheless, there are a ton of apps out there that people loved at first, but then the interest eventually died.
Pro: Connections Are Made
This is great for a classroom setting. Creating social connections with other students (or coworkers) isn’t always the easiest thing for some people, but gamification can help with that essential process.
Con: Mandated Play Does Happen, And That Doesn’t Count As Playing
If you have become a victim of this, then you probably weren’t as excited as you could have been. Sure, you tried your best to enjoy it at first, but disinterest became a reality far too fast, and you didn’t always give it your all. If you are forced to do something, does that really count as “playing?” In one word, no.